Project Hive
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Tokenomics

The Hive game ecosystem is based on two tokens, HGT (Hive Governance Token) and IGT (Immersion Generation Token).
‌HGT - governance token, with limited amount and no-mint after TGE. HGT spent in a number of most challenging in-game activities and mechanics, as well as fueling DAO ecosystem. You can earn this token in small amounts inside the game for competing with other players in territory wars and MMR ladder.
HGT
Utility
CyberConstructs breed
Core burn mechanic
Items merge
Core burn mechanic
Battle pass for competitve arenas
Core burn mechanic
Items enhancement
Core burn mechanic
Purchase of Cosmetic Items
Core burn mechanic
Bids in territory wars
Core hold mechanic
Vote on Marketplace
Core hold mechanic
Staking choice
Core hold mechanic
Vote for core in-game fees
Core hold mechanic
IGT - in-game token, with unlimited total amount. Payed for almost every activity inside the game, strictly limited by game economy. Spent on powering up your characters.
IGT
Utility
Items craft
Core burn mechanic
Skills upgrade
Core burn mechanic
Mastery improvement
Core burn mechanic
CyberConstruct breed
Core burn mechanic
Our team's main goal was to create a stable ecosystem, with an ability to balance supply and demand, based on in-game earnings and spendings of players, rather than a limited number of new players' income. We recommend everyone interested in our game to dive deep in this section of whitepaper, explaining core mechanics of both tokens economics. Especially, General information sections, to further your understanding of how system works as a whole.
To fully understand tokens utility system, we also recommend reading the Gameplay and DAO sections of WhitePaper.