Tokenomics

The Hive game ecosystem is based on two tokens, HGT (Hive Governance Token) and IGT (Immersion Generation Token).

‌HGT - governance token, with limited amount and no-mint after TGE. HGT spent in a number of most challenging in-game activities and mechanics, as well as fueling DAO ecosystem. You can earn this token in small amounts inside the game for competing with other players in territory wars and MMR ladder.

HGT

Utility

CyberConstructs breed

Core burn mechanic

Items merge

Core burn mechanic

Battle pass for competitve arenas

Core burn mechanic

Items enhancement

Core burn mechanic

Purchase of Cosmetic Items

Core burn mechanic

Bids in territory wars

Core hold mechanic

Vote on Marketplace

Core hold mechanic

Staking choice

Core hold mechanic

Vote for core in-game fees

Core hold mechanic

IGT - in-game token, with unlimited total amount. Payed for almost every activity inside the game, strictly limited by game economy. Spent on powering up your characters.

IGT

Utility

Items craft

Core burn mechanic

Skills upgrade

Core burn mechanic

Mastery improvement

Core burn mechanic

CyberConstruct breed

Core burn mechanic

Our team's main goal was to create a stable ecosystem, with an ability to balance supply and demand, based on in-game earnings and spendings of players, rather than a limited number of new players' income. We recommend everyone interested in our game to dive deep in this section of whitepaper, explaining core mechanics of both tokens economics. Especially, General information sections, to further your understanding of how system works as a whole.

To fully understand tokens utility system, we also recommend reading the Gameplay and DAO sections of WhitePaper.

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